ADL Romania >> Projects >> GaLA

Title: GaLA – Game and Learning Alliance, Network of Excellence.

Type of grant: European, FP7

Period of project: 2010 – 2014

Coordinator: University of Genoa, Italy

Medscen

Consortia:
     • UNIVERSITA DEGLI STUDI DI GENOVA UNIGE Italy;
     • UNIVERSITE PAUL SABATIER TOULOUSE III UPS France;
     • Advanced Distributed Learning Department, Romania;
     • Serious Games Interactive Serious Games Interactive Denmark;
     • UNIVERSITY OF THE WEST OF SCOTLAND UWS United Kingdom;
     • ATOS ORIGIN SOCIEDAD ANONIMA ESPANOLA AOSAE Spain;
     • UNIVERSITAET GRAZ UNI GRAZ Austria;
     • UNIVERSIDAD COMPLUTENSE DE MADRID UCM Spain;
     • COVENTRY UNIVERSITY COVENTRY UNIVERSITY United Kingdom;
     • PlayGen Ltd PLAYGEN United Kingdom;
     • HERIOT-WATT UNIVERSITY HWU United Kingdom;
     • INESC ID - INSTITUTO DE ENGENHARIA DE SISTEMAS E COMPUTADORES, INVESTIGACAO E DESENVOLVIMENTO EM LISBOA INESC-ID Portugal;
     • TECHNISCHE UNIVERSITEIT DELFT TU Delft Netherlands;
     • ORT FRANCE ORT FRANCE France;
     • CONSIGLIO NAZIONALE DELLE RICERCHE CNR Italy;
     • UNIVERSITEIT UTRECHT UU Netherlands;
     • TTY-SAATIO TUT Finland;
     • THE UNIVERSITY OF NOTTINGHAM UNOTT United Kingdom;
     • BIBA - BREMER INSTITUT FUER PRODUKTION UND LOGISTIK GMBH BIBA Germany;
     • NORGES TEKNISK-NATURVITENSKAPELIGE UNIVERSITET NTNU NTNU Norway;
     • OPEN UNIVERSITEIT NEDERLAND OUNL Netherlands;
     • AALBORG UNIVERSITET AAU Denmark;
     • AALTO-KORKEAKOULUSAATIO AALTO- Finland;
     • CYNTELIX CORPORATION LIMITED CYNTELIX Ireland;
     • POLITECNICO DI MILANO POLIMI Italy;
     • Eidgenössische Technische Hochschule Zürich ETH Zurich Switzerland;
     • FUNDACION ESADE ESADE Spain;
     • TECHNISCHE UNIVERSITAET GRAZ TUG Austria;
     • Centre Europeen d'Education Permanente CEDEP France;
     • NATO Undersea Research Centre NURC Italy;
     • RHEINISCH-WESTFAELISCHE TECHNISCHE HOCHSCHULE AACHEN RTHA Germany;

Short description:
     The GaLA motivation stems from the acknowledgment of the potentiality of Serious Games (SGs) for education and training and the need to address the challenges of the main stakeholders of the SGs European landscape (users, researchers, developers/industry, educators). A foundational fault issue in this context is the fragmentation that affects the SG landscape. GALA aims to shape the scientific community and build a European Virtual Research Centre (VRC) aimed at gathering, integrating, harmonizing and coordinating research on SGs and disseminating knowledge, best practices and tools as a reference point at an international level. The other two key focuses of the project are (1) the support to deployment in the actual educational and training settings and (2) the fostering of innovation and knowledge transfer through research-business dialogue.
     The NoE organizations aim to integrate their activities and resources in a long-term view structuring the activities along 3 major axes:
     • Research integration and harmonization
          » Strong integration among leading researchers, users and business;
          » Strong concern on the current standards of education, in order to favour a real uptake and scaling of the educational games initiatives;
          » Address sustainability.
     • Joint research activities
          » Identify key issues and address them through multidisciplinary teams (putting always the users – learners and teachers - and stakeholders in the centre of the focus) that will be iteratively explored;
          » Promote Research and Development team forces – organized in thematic areas - that will do focused research (e.g. joint PhD and MSc projects on hot SG research projects, joint project proposals) and continuously inform the project about the latest developments in technology and education.
     • Spreading of excellence
          » Dissemination of the NoE achievements as a flagship EU initiative in the TEL area;
          » Strong coordination with EU TEL activities, offering a specialized focus and expertise on SGs.

The Ro ADL main tasks:
     • SG metrics
          This task will concern the development of a taxonomy and metrics for SG, in order to allow an effective assessment and priority definition, which are perceived as an urgent need by the research community. Metrics will concern: educational effectiveness of games (segmented in terms of user typologies, educational domains, degree of student cooperation, etc.), usability, appropriateness of technologies for specific targets, entertainment, ability to appeal to users (segmented in terms of user types), ability to capture user attention and keep their concentration, types of solicited skills, ability to shape users cognitive abilities, etc. Curricular and 21st Century skills will be considered and assessed. The work will consider different types of games and users. The produced documentation will be the result of activities spanning across all the project’s WPs. The metrics and related documentation will be used for interactions with relevant standardization bodies, such as Advanced Distributed Learning (ADL), and the IEEE Game Technology Standards Committee that is being constituted.
     • Interoperability and semantics TC
          One of the more important negative aspects of using the games in the formal education and training is given by the impossibility to track user activity within 3D games environments. While the linear content is standardized and most of the well known LMSs are compatible with standards, 3D games are not based on standardization. Our principal task will be focused to find a SCORM solution (Shareable Content Object Reference Model) conformant 3D serious game for Learning Management Systems. This aim will be fulfill by research methods for enabling interoperability, accessibility, and reusability of SCORM compliant learning content in 3-D virtual worlds. Around this subject are some essential questions which need an answer: Can games be broken down into reusable objects? What components of games should be considered an object (e.g., multimedia assets; subroutines for interactions, animations and simulations)? Also will be created a testbed environment to evaluate the compatibility between serious games and LMSs and test the interoperability between different SCOs inside the learning environment.

Premium Drupal Themes by Adaptivethemes